Dont fret though, because the shoes fit nicely - they just might be a bit too snug for comfort.Stuff hack-n-slash combat, awesome graphics, and two-player action into an RPG and youll lure in videogame nerds as well.
This sequel goes for the critical hit with 40 new levels, five playable characters, and an improved combat system. Different encounters will feel different from one another, he says, not just be composed of different-looking monsters. The player must change tactics to succeed, providing a reprieve from constant button mashing. Thats why Im scratching my head on why Interplay broke out the II for its latest bash-em-up. Its just as fun as the original Dark Alliance, but legitimate improvements are scarce. Theres a new item-creation system (see sidebar), you can switch weapons quickly with the control pad, the cameras a bit less ornery.and thats it. The sense of deja vu here is undeniable, especially since the Gauntlet-like gameplay is repetitive by nature. And why are we still limited to two players Thats a flaw in the previous game. Still, you cant fault Interplay for not fixing what aint broken. Dark Alliance II is still an addictive spark of a game the storys much deeper now, and there are dozens upon dozens of new levels to explore. Plus, theres something inexplicably enjoyable about building a godlike warrior through the massacre of goblins by the thousands. If you played the first Dark Alliance to death, though, then it might be better to wait for the similar-yet-online-enabled Champions of Norrath on PS2. Too bad the original developers have since headed for the hills to work on Champions of Norrath for Sony, because theyve apparently taken the fun with them. ![]() Remember how critics said that the original was a great start, but that wed expect more than just brainless action out of a sequel Well, the first game is the pipe-smoking, monocle-twirling intellectual in this particular family. Youd get more entertainment by going back and beating the still pretty nifty original again than by playing this unpolished mess. So dont give this monster your cash unless your favorite part of the prequel or any Diablo-style dungeon hacker is building up your character. The lure of reaching that next experience level, earning a few new attacks, and donning niftier equipment was the only thing that kept me motivated (and then just barely) in this sequel. Dungeons are mostly dull mazes that sprawl too far and seem big just for the sake of being big, and you get stuck with too many fetch-the-mythical-gizmo quests. Face this monster of a game with a second player to increase your saving roll for fun. Since the days of Gauntlet back in the 80s, dungeon hacks have always relied on this simple formula: hack your way through dungeons, plunder loot, level up, rinse and repeat. Yet even with this utterly simplistic formula, dungeon hacks are still as entertaining as ever, as shown by Baldurs Gate: Dark Alliance when it was released in 2002. It refined the dungeon hack genre for a new generation, with sharp visuals and addictive gameplay, but with that same foundation that made dungeon hacks so fun to begin with. Thats why Baldurs Gate: Dark Alliance II, the sequel made under a different developer, had some big shoes to fill.
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December 2020
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